branchrust_reboot/main/biome environment testscancel
10 Commits over 30 Days - 0.01cph!
Changed to straight normal+height packing for less artifacts
Intensity control for auto specular / fresnel from sky lighting
Fixed dynamic snow specular highlights
Switched rock test shaders to BlinnPhong
Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
Added test for dynamic snow with global control
Changed normal+height texture filtering to trilinear
Merged with latest changes
Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
Patched lighting on masked-blend layer terrain shader; tweaked test material
Added experimental masked-blend layer terrain shader; sample normal+height maps